By: Dr Lynda Kelly, Category: Museullaneous, Date: 11 Nov 2009
Can the principles of gaming be applied to museum program development?
Here's an interesting post about the future of gaming from Mashable. I've long been interested in the how gaming may affect the visitor experience, both in the ways that games encourage social behaviour and develops a range of skills, as well as inculcating a new generation of kids into paying small amounts for downloadable content (micropayments).
Demos (UK) did a study called Their Space: Education for a digital generation that has a chapter on gaming and Pew Internet also did a report on Teens, video games and civics.
I'm curious to see if anyone has done some work in this area about how the principles behind gaming can be (or have been) used in developing online or physical programs? I found this on Nina Simon's Museum 2.0 blog: Should museums be happiness engines? which is also a good read.
So, any thoughts?
Thanks Jonathan for your comment and interest in this topic. Thanks also for clarifying the stats. My whole premise about gaming is that I do think you can compare the frenetic pace of multiplayer games like WoW and even Guitar Hero/Rockband to the more sedate activities like Solitaire and Tetris as they are accessing the same types of skill and strategy, as well as being inherently social. My 17 year old daughter spends lots of time playing these on Facebook rather than her laptop (or doing her homework I should add!) as Facebook provides the vehicle for a shared, social experience as she plays against her friends in real time.
Just heard these amazing stats about US gamers at an innovation lecture: the average American kid spends 10,000 hours on games like World Of Warcraft which equals the total hours spent in school from Grades 5-12. The majority are also content creators, bloggers, develop game elements nd are publishers of media.
Thanks Michael - I'm very interested in your work there. I do think embedding games is not only a god visitor experience but efficient too as they could be used across platforms. I think we have to be more clever about repurposing content. Museum Victoria also used game designers to make their 3D animation for their Pompeii exhibition as I understand it. Will chase up those links you posted and see you next Monday!
Thanks Glenn. McLuhan also said that "Obsolescence neer meant the end of anything, it's just the beginning". I think he was on to something!
Here's an interesting page (via @nancyproctor) that categorises gamers: The Bartle Test